stray

joined 3 months ago
[–] stray@pawb.social 1 points 1 month ago (1 children)

I think we're taking about the same thing, actually. When the maps were small 2D areas that connected at set points, I was able to learn them well without any special effort. With experience one could bypass the paintball system by having learned a monster's likely behaviors, which was extremely satisfying.

Now we have the auto-tracking features which render navigation mindless, along with maps existing in 3D and on much larger scales and interconnecting in more complex ways. When I've attempted to ignore the navigation system and do things manually I find it very difficult, which I have to assume is why they added the navigation in the first place.

My memory isn't as clear as I'd like for this kind of discussion, but I remember something like a single button being both start climbing and also jump off the thing you're climbing or something like that? And then if I wanted to jump off a cliff it was a different button from what I'd been lead to expect in other contexts? So I'd just constantly be accidentally using the wrong inputs because they were too context-reliant, and it made it extra difficult to navigate and gather. The controls used to be a lot simpler, and we didn't have any of this hookshotting around with bugs or super dogs. Saying the controls used to be simpler and 100% meaning it is hilarious coming from someone who played on PSP. How did you make me prefer the claw, Capcom? Maybe I was just used to the old way and can't adapt; I just remember things being more straight-forward in terms of actual gameplay.

I could also really do without action games bogging themselves down with lengthy dialogs and cutscenes. If I wanted to watch a movie or read a book or play an RPG I would just do those things. I don't need an epic lore motivation for stabbing dinosaurs. This series barely had dialog when it started out, and the voice lines were delightfully world-buildy and flavorful by not being any real-world language. Less was more in terms of immersion.

[–] stray@pawb.social 0 points 1 month ago* (last edited 1 month ago) (3 children)

I don't really like the more recent entries in the series anyway, honestly. Like so many modern games, I feel like it's become over-complicated with systems and cutscenes, and I miss when it was just you and a sharp object vs a dinosaur. If you want to check it out, get a PSP or emulator. I wish I could remember which specific titles to recommend.

e: Freedom Unite, I think.

[–] stray@pawb.social 7 points 1 month ago

I know there are more, but I just watched a bunch of clown fish grab what appeared to be a coconut shell from rather far away and bring it to their anemone to lay eggs all over it, because I guess they need a hard surface. I was pretty impressed with how they were tossing it, and so cooperative, too.

[–] stray@pawb.social 1 points 1 month ago (1 children)

Unfortunately it's still much less secure than Chromium

What does that mean?

[–] stray@pawb.social 6 points 1 month ago

I feel like I hear about Chicago a lot in terms of LGBT rights, like it's one of those oases of human decency you can find in the US. A brief Google seems to indicate they have a quality school meal system as well.

[–] stray@pawb.social 2 points 1 month ago

Do you have any fun mnemonics for remembering your SSN? :D

[–] stray@pawb.social 2 points 1 month ago

I cannot recommend that film enough to anyone who's a fan of horror movies which are more than just a fun spoop.

[–] stray@pawb.social 1 points 1 month ago

Nested drop-down menus are exactly what I miss though. In most of your screenshots there are text menus and little icons that are duplicates of menu options. I love that design, especially because I recall most programs allowing you to customize the menu bars so that you could hide whichever ones you didn't like. Little icons only is okay on desktop because you can hover over them to get more info, but on mobile your only option is to tap them.

Another feature I've been reminded of is keyboard shortcuts which can be referenced in the drop-down menus, but are otherwise not taking up any screen space at all. I love that design for people who can use it, but for myself, if the button isn't on the screen as an option, I forget it exists. This is a huge problem for me as gestures take over things, particularly on Apple products. There's no scroll bar or right click on the laptop mice; you have to use multiple fingers. And on ipads you have to double-press the one button instead of just having a hamburger button, which is a nightmare for me because I often just hold it in or end up hitting it three times. At least on Android you have the option of gestures and buttons to customize as you like.

Gimp has never not been confusing as fuck, but I think that's probably due to me not having any education in image editors in the first place. I'm lucky I can work with layers.

[–] stray@pawb.social 6 points 1 month ago (3 children)

GitHub is so effing confusing, I can't even. You'd think I'd get the hang of it as often as I need to use it. I feel like UIs for the last like 20 years just get harder and harder for me to follow as everything is condensed into wordless little icons and countless images tile across my screen.

[–] stray@pawb.social 2 points 1 month ago
[–] stray@pawb.social 5 points 1 month ago (16 children)

Does LibreWolf not have a mobile client? The ability to sync with my desktop will unfortunately keep me on Firefox, unless I'm just missing it.

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