[-] strongarm@lemmy.dbzer0.com 7 points 2 weeks ago

The thing about Speedball II was that it was made by The Bitmap Brothers. You can remake their games all you want, but it's always going to miss the X factor without the Bros.

[-] strongarm@lemmy.dbzer0.com 7 points 3 months ago

Nice, thanks for the report!

[-] strongarm@lemmy.dbzer0.com 6 points 3 months ago

It's not a huge threat to the movie and tv industry yet, but it could be soon, from writing scripts, to using actors voices and then likenesses, then eventually crafting scenes and episodes based entirely on prompts and AI its probably only a matter of time, unless regulation and Unions stand in the way.

It's worth noting too that the games industry these days is bigger than movies, so I think this situation is a good thing for SAG AFRA to stand firm on.

[-] strongarm@lemmy.dbzer0.com 7 points 3 months ago

Yeah ironic that it's for a preservation community

[-] strongarm@lemmy.dbzer0.com 8 points 5 months ago

This is so very special, I love that only a few people will ever see it

[-] strongarm@lemmy.dbzer0.com 6 points 1 year ago

Wow can't believe the old Atari and Intellivision even had ports.

The old Intellivision was an interesting console, with a dialpad and spin disk for a controller and speech synthesiser add-on. I will never forget "B 17 Bomb b ber"

[-] strongarm@lemmy.dbzer0.com 6 points 1 year ago

Well in Divinity Original Sin there is a ship on fire on the first town too.

[-] strongarm@lemmy.dbzer0.com 7 points 1 year ago* (last edited 1 year ago)

Then what's the point of them?

[-] strongarm@lemmy.dbzer0.com 6 points 1 year ago

Yeah Rockstar put so much into the world building for Liberty City. The writing was really good.

[-] strongarm@lemmy.dbzer0.com 6 points 1 year ago

Too Human

The development of it made the game not live up to it's hype, but it was still a really playable ARPG.

I really enjoyed the control scheme too which used two joysticks for combat, instead of the buttons, the idea was to put less stress on the player over long gaming sessions and I think they got very close to that. It's a shame no other games followed that control scheme

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strongarm

joined 1 year ago