Isobritannia? Is that regular Britannia with the hydroxyl group attached in the middle instead of the end?
There are a few different issues interacting here.
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The "family mode" users that require PIN are a child protection measure, and are not connected to Family Sharing. Remove the PIN from all adult accounts. Now you will see your whole library and be able to go to the store, and when you switch to your son's user, he will not be able to go to the store and will only see the games you have done "Add to Family Games" on. This is how my library is set up: sharing to my partner and child, only child's account has PIN.
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I don't know the cause of your experience with the keyboard, but if you remove the PIN from your own account, that should make it less painful.
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This is just the way the Steam client works, not a Deck-specific feature: you are logged into one account until you change it. The PS5 is the same way.
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In my experience, failure to separate game state between users is a game-by-game problem. Most Windows-native games running in Proton separate their saves by user correctly. (I do not know whether this happens because the Deck generates a completely clean Proton environment for each Steam user, or whether the Proton environment is shared and the game is just doing what it would do on a Windows PC to separate saves.) The games where I have seen saves wrongly shared, ironically, are all games with native Linux ports.
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If you haven't already, switch to your son's account, unlock the PIN, and go through all the Steam multiplayer/chat settings. We have all that turned off for our child. As far as I know, a game family-shared to a user should behave exactly as if the user owned the game, from a functional point of view.
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen's Sausage Roll. I haven't finished it, but I didn't utterly bounce off it either.
Stephen's Sausage Roll.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
I enjoyed the first game very much but never finished it because I was distracted by some other shiny object. How much does 2 spoil the first game's plot?
A few I've enjoyed that aren't mentioned elsewhere so far:
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Robin McKinley, The hero and the crown. If you've never read this, please, just go and do so, if you read nothing else on this entire response. The Newbery Medal it got was well deserved. (And it has princesses and dragons and wizards.)
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Louise Cooper, Indigo (8 short books). Sealed ancient evil, cursed protagonist on heroic journey, talking animal companion. Just lots of fun all around.
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Lois McMaster Bujold, The curse of Chalion series. Maybe a little more politics than you are looking for, but the divinity/magic system works well and I appreciate that the viewpoint characters are generally kind of old and busted. She is of course better known for the (excellent) Miles Vorkosigan military space opera series.
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Sarah Monette and Elizabeth Bear, A companion to wolves et seq. Exactly what it says on the tin; the catch is that the viewpoint character of the first book becomes bonded to a female wolf, which radically changes how his culture sees him.
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Elizabeth Moon, The deed of Paksenarrion. Basically what you'd get if you wrote down a really good D&D campaign (but mostly for only one viewpoint character). Formulaic in spots but enjoyable and well executed.
Other replies have mentioned Steven Brust's Vlad Taltos books, which I enjoyed a lot; and David (and Leigh) Eddings, which were my first big-kid fantasy novels (as for many other other American children of the 70s and 80s). Another long series in something of the same vein as Eddings is Raymond E. Feist's Riftwar saga; I haven't read the entries after 2000, but before that it was a lot of fun.
Into Great Silence (originally: Die große Stille), a nearly wordless 3+ hour documentary about the monks of a Carthusian monastery in France.
You should watch it because it makes one really feel, as much as a movie can, their lives of meditative devotional repetition. I was able to touch for just a moment the peace they strive to immerse themselves in.
(I also felt cold. Those habits cannot possibly be enough in winter.)
Monster Hunter World is five years old and holds up great.
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bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
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climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
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share a hot spring with snow monkeys in the Hoarfrost Reach
They did a great job of making the maps feel like a living system that goes on while you're not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)
Oldie but goodie: Ra. Good decisions but doesn't drag on too long, works at lots of different player skill and seriousness levels. Has worked better than Catan or Carcassonne for me to introduce people to hobby games. Also chanting while someone bangs the Ra meeple never gets old. (I have the early 2000s Uberplay edition with the big blue wood Ra.)
I'm surprised not to see any of the Monster Hunter games yet! Maybe that's because most MH soundtracks are more a collection of individual themes than a unified soundtrack for a world, but a lot of those tracks are pretty great.
I don't know whether it is considered polite to link to youtube recordings of tracks here. My particular favorites from World are all zone themes: "Rulers of the Wildspire", "Dancer in the Coral Highlands", "Roars across the Hinterlands". You hear these tunes a lot - whenever you're fighting something in that zone that doesn't have its own theme - so they'd better be good. Fortunately almost all of them live up to that standard!
This is a story skip. Many forms of character progress in FFXIV are gated by that individual character completing the main storyline quests.
A story skip boosts the character to the beginning of the current expansion tier, so it is not possible to use this mechanic to compete with standard players on current content. I think the intended use case is alt characters (which are less necessary in FFXIV because you can play all jobs on one character, but many players still have them).
... did they really put dodonpachi dai-ou-jou on a general audience top 100 list?! in the top 20??!! mind blown