Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.
respect is a funny way to frame this. The roots of fantasy, written when ontological evil was commonly seen as a thing present in the real world? those roots? or the roots when ethnic nationalism was the way of geopolitics? or when scientific racism informed much of the modern conception of races in dnd? respect is about the last thing anybody owes fiction, the world can change as beliefs do.
I was mostly thinking about Tolkien's legendarium and the tales inspiring his work. Some of its roots (like norse mythology) is far older and/or unrelated to what you mentioned.
Any story pitching “good” vs “evil” is bedtime drivel dressed a different way.
Talk about disrespecting the roots of fantasy
respect is a funny way to frame this. The roots of fantasy, written when ontological evil was commonly seen as a thing present in the real world? those roots? or the roots when ethnic nationalism was the way of geopolitics? or when scientific racism informed much of the modern conception of races in dnd? respect is about the last thing anybody owes fiction, the world can change as beliefs do.
I was mostly thinking about Tolkien's legendarium and the tales inspiring his work. Some of its roots (like norse mythology) is far older and/or unrelated to what you mentioned.
mm no, ontological evil. Also tolkien is not older than any of what i mentioned.
How is Morgoth not Ontologically Evil?
? you tell me i guess?