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submitted 2 weeks ago by simple@lemm.ee to c/gaming@lemmy.world
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[-] scops@reddthat.com 11 points 2 weeks ago

That's not at all surprising. PvE game design is almost always about making the computer less competent in fun and/or believable ways. If you've got a computer that can simulate every item and skill in an enemy team's arsenal and game out the best combination in milliseconds, the player is going to be dead by Turn 1 or stun-locked and dead by Turn 2.

this post was submitted on 03 Sep 2024
791 points (98.9% liked)

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