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Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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As a long time player, I agree it is a very big difference, but I wouldn't necessarily say it's worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don't think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn't the answer.
It's not worse. My point was it's not better either.
what's the need for big icons alongside text?
why have a grid like structure than keep the old format and improve upon the original listed fornat with a better presentation?
Current format does not impress in both aesthetic and practical use
My suggestion would be to use the original format (listed in a chronological order), reduce the icon size to the same size as the texts so they don't appear like big blocks taking more space than necessary. Also for any custom notes bring a drop down feature that can hide and show with the floor text without a separate list in the order