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Unity is canceling the Runtime Fee
(unity.com)
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I remember so much pessimism last year that people's complaints will change nothing and that almost every Unity dev is too deep and won't be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone's going to (rightfully) dunk on Unity but I think this is a great move and it's nice that the engine isn't going away. Competition is always good, and I'm happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity's lunch the next few years so they better step it up.
Did they though? I haven't heard of a single big name studio switching to an opensource game engine.
Anti Commercial-AI license
I only know about the developers of Slay the Spire switching to Godot. Not the biggest name, but still well-known.
https://www.pcgamer.com/games/card-games/slay-the-spire-2-ditched-unity-for-open-source-engine-godot-after-2-years-of-development/
Most don't switch as they have in house skills that would cost to retrain. The real kicker is the big studios of the future that started their projects on Godot. Those Godot games that succeed (like Cassette Beasts or Brotato) may fund the big studios of the future, and you know their leads will be Godot specialists looking for Godot devs.
Other big studios may trial Godot, but when the seed is planted, the trees take 2 to 5 years to mature.
I can only hope the ecosystem will very different in 5 years.
Anti Commercial-AI license
Big names probably plan ahead and may have switched the projects that were not too deep into development or haven't started yet. But it's likely something to not be loudly announced