My friend and I routinely have conversations about factory design.
His ideal factory ships every ore in its raw state to a single building, which can then move the ore to different floors/sections for processing. He goes further than most and separates each product into its own "room", so all steel bars are made in one room then shipped to the steel beam and steel pipe rooms. Importantly the factory should be designed so that you can "infinitely" expand a room if you need more of that resource.
I prefer what I call "microfactories", where each component is created in a small, independent factory and the result is shipped to a main repository for builder use and for the space elevator construction. If you need modular frames, for example, you would find a group of ores and build a small factory on it and build every sub-component you can in it. Ideally, it would not rely on any other microfactory's outputs, but sometimes that's easier said than done. Often I will have a small cluster of microfactories all dedicated to shipping their output to a final microfactory for processing.
So what do you all use?
Note: He claims his design is more analogous to microservices (from software architecture) than mine, and that mine is something apparently called "pirate architecture". I think he's out of his mind on that one.
Yeah we made that argument too, and we upgraded the server to the top of the line AMD and it still chugged. It's an incremental thing, it doesn't change the fact that you're still in one chunk, so you're entire factory is still just on one core. Spreading out means you'll spread the load out too. What's the point of all of those cores if most will sit idle?
Plus when you hit 500 hours in a factory the entire world becomes a mega factory anyway. Eventually what you thought was a mega factory just is one of many of those factories. Oil processing alone for me can span the entirety of the Gold Coast if i really want to maximize it.