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[-] Ludrol@szmer.info 68 points 1 month ago

Render of blahaj the shark, it has no fur

Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)

[-] sharkfucker420@lemmy.ml 31 points 1 month ago* (last edited 1 month ago)
[-] Ludrol@szmer.info 18 points 1 month ago

Don't you dare @sharkfucker420 His name is Stefan and he is my roommate.

[-] Clasm@lemmy.world 3 points 1 month ago

I got into vertex shading in lieu of doing anything UV-coordinate related.

For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.

[-] sramder@lemmy.world 1 points 1 month ago

making materials/textures sucks

Don’t. In a production pipeline, that’s someone else’s job ;-)

[-] the_grass_trainer@lemmy.world 1 points 1 month ago

It's still good to know how to do.

[-] sramder@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.

If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^

[-] the_grass_trainer@lemmy.world 1 points 1 month ago
this post was submitted on 01 Oct 2024
727 points (98.5% liked)

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