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this post was submitted on 11 Oct 2024
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I think the gunplay is fun, it just goes for more of a “realism” approach.
Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.
It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.
It isn't that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2.. I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.
To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.
I think I get what you mean. It simply doesn't control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.
It's classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.
Read dead's gunplay is actually gun play from 90's arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.
now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually...