Well then I'll be patient and pick it up on a deep discount. No skin off my back. I already went 14 years without playing it.
It's on switch and always on sale. I think I got it for $20. I'm sure after a bit on PC price will drop.
The Switch is great for games made for the Switch. It's pretty terrible for games made for more powerful platforms. It takes forever for stuff to load, and the GFX are poor.
OK, how is this relevant here? Red dead redemption was developed for Xbox 360 and PS3, which are significantly less powerful than the Switch. And RDR runs at a much higher resolution on the switch
I didn't realize that RDR was created for less powerful systems and runs well on Switch. I guess I'm thinking of RDR2. Every cross platform game I've bought for my Switch so far has been a pretty big bummer.
Not even cross platform games, I was pretty peeved about some of the performance for BOTW (zelda). I mean, I've played plenty of laggy games before (and still do) but having paid a hefty price for a brand new system and their leading game to still have noticeable lag spikes just irks me.
Hard agree but if you want to give it another try then overclocking the RAM to 1600 MHz gets rid of all the stutters in both BOTW and TOTK.
I am now spoiled and can't play both games otherwise. You would need to flash custom firmware in your switch for this though.
1600? Damn, I didn't realize it is that slow. Have you had any heat or stability issues after overclocking?
No issues since overclocking almost an year ago. Maybe a slight decrease in battery life but that might just be the higher fps in games or my aging switch. Also you can set per game overclock profiles inside switch. You get the full UI interface these days so even if by some chance it causes issues you can tweak it without leaving your game!
I'm going to try this. My wife bought Civ 6 for the Switch instead of one of our better platforms for some reason, and it runs awful. Each turn takes like 5 minutes for the computer opponents once you have significant development. It's almost unplayable once you get to advanced eras.
They can get fucked with that stupid as launcher
Never again...
Some username squatter stole my gamer tag (which is wholly unique, pronounceable in English but utterly gibberish) on Rockstar's stupid account system, and RDR2 being a single player game I was already pissed off. Then the settings required a restart of the game to change even the littlest things, like turning on captions, except the settings would never save.
So I got a refund and went to the high seas, got a version of the game that actually works and doesn't require an unnecessary account login, and I'm playing in 10 minutes.
AAA game publishers don't even make games anymore, they just sell user data.
On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.
And it's the gamers problem that rockstar is shit at documenting their own engine? It's not like they used someone else's engine that went out of business, it was their own code.
Just makes me have even less faith in the near non existing faith I have in this company
It‘s the gamers' problem that they complain but then buy it anyways for that price instead of waiting until the game is on sale. Rockstar has no reason not to charge full price, as long as some idiot pays it. All I‘m saying is, that greed isn’t the only reason for the price, if that interview I read was to be believed.
If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would've just ported it already and raked in the cash
The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.
To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.
That applies to all ports from PS3 then, doesn't it?
Of course. But usually you’re not porting 14 y/o spaghetti code
You're right in the first half. I don't see why anyone should pay more for inefficient work. I don't want to go to the mechanic who drags his feet and bills me for an extra 2 hours of work that wasn't necessary.
Oh absolutely. Anyone who wants it should wait for a sale at the very least. You‘ve waited 14 years, you can wait a few more months.
And for the peoples who do not want to fill the cookies form
$49.99/ £39.99
Use Noscript. It's quite surprising how many articles can actually be read without allowing any Javascript and cookie forms won't show up (it often is annoying though, so I cannot seriously recommend this).
Imnersive view on firefox works well for those sites too
Yeah... It's annoying to start but I've got a pretty good white-list for Javascript now.
meh I could never get past the fact that the red dead games just have shit gunplay in my opinion, it is kind of shocking how little rockstar seems to care about putting fun rewarding gunplay into their games.
I think the gunplay is fun, it just goes for more of a “realism” approach.
Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.
It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.
It isn't that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2.. I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.
To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.
I think I get what you mean. It simply doesn't control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.
It's classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.
Read dead's gunplay is actually gun play from 90's arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.
now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually...
As I did with every other Rockstar game I have ever paid for, I'll get it on sale. I've never really been a hardcore fan anyway. And I have such a backlog of games that by the time I'd get around to playing it, it will probably be on sale.
This is what we deserve really, we keep letting it happen
The switch version runs on yuzu FYI
They got that money bug
It's like they didn't know what emulators are. Weird.
Funny, Lemmy keeps telling me emulators are not for piracy yet here we are
Silent Hill 2 does cost as much as a brand new game. Where were the complaints about that?
A remake vs a port.
First, whataboutism doesn't mean you cannot criticize something. Second, less people give a shit about Silent Hill than they do about Red Dead.
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