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submitted 1 month ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] a1studmuffin@aussie.zone 9 points 1 month ago

If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.

[-] all-knight-party@fedia.io 14 points 1 month ago

I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would've just ported it already and raked in the cash

[-] a1studmuffin@aussie.zone 4 points 1 month ago

The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.

[-] accideath@lemmy.world 7 points 1 month ago

To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.

[-] vxx@lemmy.world 3 points 1 month ago

That applies to all ports from PS3 then, doesn't it?

[-] accideath@lemmy.world 3 points 1 month ago

Of course. But usually you’re not porting 14 y/o spaghetti code

this post was submitted on 11 Oct 2024
211 points (99.1% liked)

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