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The possibility of a Dragon Age collection, similar to BioWare’s 2021 Mass Effect Legendary Collection, presents notable challenges, according to a recent interview with BioWare’s Director of Product Development. With experience at BioWare dating back to the original Dragon Age: Origins in 2009, Epler expressed enthusiasm for the idea, while acknowledging the difficulties due to the series’ engine diversity.

Dragon Age: Origins and Dragon Age II were developed using BioWare’s custom Eclipse Engine, while the third game, Dragon Age: Inquisition, was built using Frostbite, EA’s proprietary engine, initially designed for the Battlefield series. This contrast creates a significant technical hurdle for a remaster. In the interview, Epler noted, “I think I’m one of about maybe 20 people left at BioWare who’s actually used Eclipse,” emphasizing the uniqueness of each title’s engine.

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[-] ZeroHora@lemmy.ml 1 points 1 week ago

Remaster is just not real, they will not touch the old engine again ever.

The possibility is a remake in another engine and judging by the quality of their last games well I don't want a remake.

[-] LavenderDay3544@lemmy.world 0 points 1 week ago

Mass Effect LE still uses Unreal 3 just with better textures and shaders. They could do the same thing for DAO.

this post was submitted on 04 Nov 2024
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