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this post was submitted on 23 Nov 2024
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The Godot Engine is getting better every day.
If you're already using a third party engine it shouldn't be as big of a deal jumping to Linux. But if you're doing engine development, the tools on Windows are still superior. There's a big reason why Direct3D is still so popular despite being constrained to only Xbox and Windows. Tooling and documentation for Vulkan and OpenGL are light years behind and it's frustrating to see how vast the differences are as someone who primarily works with Vulkan/OpenGL and haa dabbled with Direct3D as a hobby.