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This is not a criticism - I love how much attention this game has been getting. I'm just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian's previous games combined (and maybe all of Obsidian's recent crpgs as well). Traditionally crpgs have not lit the world on fire in this way. Is it just timing of the release? Is it a combo of Divinity fans and new D&D fans and Baldur's Gate oldheads all being stoked about this release for their own reasons? Or something else?

Note:I have not played it yet myself, just curious what folks think?

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[-] finthechat@kbin.social 1 points 1 year ago

That's fine and fair.

I know I'm just getting downvoted by people emotionally hurt by me stating I dislike tabletop RPGs. But my opinion is also being informed by my past experience with Larian's other celebrated game, Divinity Original Sin 2. No matter how hyped it was, or how clearly polished it was, I didn't think that game was fun either.

[-] KBTR1066@kbin.social 7 points 1 year ago

No, you're getting down voted by people for saying "It's hype" while at the same time tacitly acknowledging that you haven't even played it.

[-] finthechat@kbin.social 2 points 1 year ago

I don't see how me playing or not playing the game would disqualify me from recognizing the phenomenon surrounding this game as "hype." It's marketing hype, it's fresh new game hype, it's whatever you want to call it. The game is out, it's popular, people are leaving glowing reviews about it everywhere. That's hype.

Just because I'm calling it "hype" doesn't mean I'm bashing the game, I'm making an observation where I give OP a concise response.

[-] oo1@kbin.social 2 points 1 year ago

yeah, i like the game and even i can see its hyped in articles and on forums.

every time someone article has the word "polished".
it has tonnes of quest bugs, these type of games always do.

the ui is remarkably good - for this type of game, on steamdeck controller; but it's not a slick ui.

there's always tradeoffs and compromises. complexity of quests leads to bugs, complexity of player choices leads to analysis paralysis/tyranny of choice and cumbersome ui.

this post was submitted on 14 Aug 2023
193 points (100.0% liked)

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