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cross-posted from: https://lemmy.ml/post/22924305

Pretty straightforward: what tips and advice would you give me if I were to start an open source project of a game? Where to share my intention of beginning this project, where to find contributors, how to organize the workflow etc.

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[-] MajorHavoc@programming.dev 16 points 1 month ago

Context: I've written several games that no one cares about (anymore). My free games have had small happy player bases in the past. I have no real idea their reach, because last time I had a runaway hit it was passed around on physical media copies.

My tip is to play the game until you find it fun, while developing it.

Like any art, you can only be 100% sure you can please one person - yourself.

To take more advantage of the work of others, I'm now learning Lua to allow me to modify existing Luanti plugins, then eventually create my own, then eventually port some of my past games to the engine.

So there's that option as well, if you don't know where to start.

[-] domi@lemmy.secnd.me 7 points 4 weeks ago

My tip is to play the game until you find it fun, while developing it.

That's a good tip, if your testing sessions get longer and longer because playing the game is fun you're on the right track.

this post was submitted on 26 Nov 2024
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