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[-] False@lemmy.world 5 points 2 days ago
[-] shyguyblue@lemmy.world 4 points 2 days ago

I remember the levels being copy/paste rooms, but things like bathrooms and break rooms were absent. It didn't really feel like a real world people live in.

[-] EvilBit@lemmy.world 3 points 2 days ago

I remember them boasting that an architect contributed to the level design. Turns out, real world environment design didn’t map to early 2000’s game design very well.

Now designing a modern VR game or something, that might be a different story.

this post was submitted on 21 Dec 2024
530 points (97.0% liked)

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