this post was submitted on 06 Mar 2025
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[–] SmoothOperator@lemmy.world 13 points 1 week ago (1 children)

Indeed, as the article writes

Even Skyrim—certainly a weird, ambitious, and janky RPG in its own right—refined and streamlined the formula set by Morrowind and Oblivion, rather than expanding on their eccentricities, and that trend only continued in the studio's following games.

[–] prole@lemmy.blahaj.zone 7 points 1 week ago (1 children)

Skyrim wasn't "weird" by any definition I'd use. More like bland.

[–] Galle_@lemmy.world 0 points 1 week ago

We're talking about an article that considers Baldur's Gate 3 to be weird and ambitious. Words don't have meanings anymore.