this post was submitted on 16 Mar 2025
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Programmer Humor

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submitted 5 days ago* (last edited 5 days ago) by kiri@ani.social to c/programmer_humor@programming.dev
 
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[–] ICastFist@programming.dev 25 points 4 days ago (4 children)

What surprised me the most was the speed of the compilation, must be a very small program. I tried to compile Godot from source once. Force-stopped it after 3 hours

[–] scholar@lemmy.world 42 points 4 days ago

There's a reason the play is called waiting for Godot

[–] Sylvartas@lemmy.dbzer0.com 10 points 4 days ago (1 children)

How many cores do you have and what compiler was it ? Also RAM can help with huge codebases iirc. When I was working with UE5 I had the best Ryzen available with 128 Go of RAM, could compile the engine (which is much bigger than Godot) from source in less than 2 hours iirc (yes that is a full clean+rebuild, not just compiling recent changes)

[–] ICastFist@programming.dev 6 points 4 days ago (2 children)
[–] fallingcats@discuss.tchncs.de 3 points 4 days ago (1 children)

That should be more than enough ram for your quad-core cpu

[–] Flipper@feddit.org 2 points 4 days ago

I had a OoM with 16 GB and a Quad-Core while linking yesterday.

[–] Sylvartas@lemmy.dbzer0.com 2 points 4 days ago

Yeah that would do it. Multi threading doesn't work that well for games but it's usually great for compiling stuff, and 8 threads ain't that much.

[–] gandolfini_the_grey@lemm.ee 4 points 4 days ago

Make sure to use all your threads: make -j4 or however many cores/threads you would like to use