this post was submitted on 19 Mar 2025
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I was just wondering why tripple-a games don’t tell you that in the graphics options. Gave cyberpunk another chance with a newer pc and it was hard to dial in the right settings. It’s weird to me that they put a lot of effort into the games itself but don’t care how it will be experienced. Stating bottlenecks and recommendations for demanding settings would go along way i think.
Don’t most games list their recommended and minimum system requirements? Wouldn’t also Task Manager or something similar suggest what the bottleneck is?
Yeah but “recommend” could mean anything? Is that 60fps at full ultra or 30 at high? It’s often quite a bit of trial and error to dial in a good compromise on lower spec pcs
What games should do is tell you the impact that settings have on performance. Just a text blurb that mentions how significantly you can expect a setting to matter. I've seen it in a few games where some settings are marked with something like heavy performance penalty but it would be nice for more things to be labeled.
Looking at something like the task manager will tell you your CPU or GPU is maxed out, but how do you know what to change to correct this? Can you just change a few barely-noticeable settings, or are you expected to replace your CPU? If the recommended is CPU X, then why is my CPU Y maxed out? If I exceed the recommended build, why is my performance so bad?
Often the recommended build is not enough to max out graphics at reasonable framerates, for example.
Who has time these days to read stuff and research it before spamming that "buy" button? 😉
It's incredibly hard to properly benchmark your PC's capabilities just from some hardware specs. You need an actual benchmark for that, which takes time and usually slows the machine to a crawl