this post was submitted on 05 Apr 2025
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cross-posted from: https://jlai.lu/post/17548675

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[–] samus12345@lemm.ee 5 points 2 weeks ago (1 children)

No, I expect (not really, because greed) that as companies make bank with not only charging for subscriptions and MTX, but the fact that the gaming industry made around $20 billion in the 90s and $184 billion in 2022, that they can charge reasonable prices and still make money hand over fist. But I get it, they charge the absolute maximum that gamers will tolerate, and it's ultimately gamers' fault.

[–] anachrohack@lemmy.world 0 points 2 weeks ago (1 children)

All companies charge the price that consumers will tolerate, that is literally how prices work. Every single thing you spend money on is based on this principle

[–] samus12345@lemm.ee 4 points 2 weeks ago (1 children)

And yet, Steam prices exist. Consistently less than console, and I know they could charge more and people would pay. Maximizing the price of everything all the time is the least consumer-friendly way to make money, and most certainly not the only way.

[–] anachrohack@lemmy.world 0 points 2 weeks ago (1 children)

It's not like they're making baby formula here. They're making videogames. Nobody is entitled to a $60 cartridge

[–] samus12345@lemm.ee 4 points 2 weeks ago (1 children)

If a price is seen to be unreasonable, it is the duty of the consumer to not bend over and take whatever is charged without complaint, whether it's for necessities or on luxury good like video games. It is not necessary to use anti-consumer practices to make money, despite what capitalism has trained you to think.

[–] anachrohack@lemmy.world -1 points 2 weeks ago (1 children)

I, for one, think we live in a pretty good world if the thing that drives us to complain on the internet is a modest increase in price for entertainment goods once every 30 years. I'm not going to bemoan capitalism because I have to shell out a few more bucks for Mario Kart; that actual insanity

[–] samus12345@lemm.ee 3 points 2 weeks ago (1 children)

If that were the only issue with capitalism, that would be great! But it's just one small symptom out of many. There's no denying Nintendo is being very aggressive here with pricing, and at a particularly uncertain time for the world's economies, to boot. I'm curious to see just how much BS their market will take from them. I'm sure the first year or so, they'll sell out easily as they struggle to meet demand; it's after that I'm interested to see.

[–] anachrohack@lemmy.world -1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I deny that nintendo is being very aggressive with pricing here. Increasing prices once in 30 years is not aggressive at all

[–] samus12345@lemm.ee 4 points 2 weeks ago (1 children)

Being the first in the industry to charge $80 for a standard game is extremely aggressive.

[–] anachrohack@lemmy.world -1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

They're definitely not the first lol

[–] samus12345@lemm.ee 3 points 2 weeks ago (1 children)

Who was, and what was the game?

[–] anachrohack@lemmy.world -1 points 2 weeks ago (1 children)

Idk who the first was, but Ubisoft, Activision, and EA all release $80 games. Plus there were N64 cartridges back in the 90s that cost $70-$80

[–] samus12345@lemm.ee 3 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I'm talking about now, not 30 years ago when the market was completely different. None of those companies have charged more that $70 for a BASE version of a game - I'm not talking about definitive, ultimate, whatever editions. Mario Kart World is JUST the base game, nothing else included, for $80.

[–] anachrohack@lemmy.world 0 points 2 weeks ago (2 children)

$60 in the 1990s would be like $120 today. $80 is cheap by comparison

[–] samus12345@lemm.ee 1 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Wages were also comparatively higher in the 1990s. Prices go up, but wages don't keep pace. Simply converting the currency doesn't tell the whole story.

[–] bleistift2@sopuli.xyz 1 points 2 weeks ago (1 children)

I’m glad at least one person in this thread knows how inflation works. However, as I’ve recently researched, games started costing $60 in 2005, which lands us at 90$ in today’s money.

[–] samus12345@lemm.ee 1 points 2 weeks ago (1 children)

That would be fine if wages had kept up with inflation. They have not, at all.

[–] bleistift2@sopuli.xyz 1 points 2 weeks ago

I don't think it's a game publisher's problem if you haven't had a raise in 20 years.