this post was submitted on 16 Apr 2025
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The problem is the style, not just the difficulty. I don't like the whole timed parry system. It's alright if it's akin to Witcher 3 where the blocks are timed but not impossibly so, and where you're given other means of fighting than parry-strike-repeat... Even then though, as much as I love that game, I like TES combat. Its simplicity makes it grounded and its feel is still somewhat rooted in the dungeon crawlers that made TES what it is.
I'll never understand the hate, it feels to me like the hate comes from outsiders who weren't long-term fans and what the series to be what it's not.
Literally a fan since Arena: The series went from swinging at something point blank and only hitting it when the dice rolls behind the scene said you did, to just always hitting. It still feels just as cheap and crappy. Especially compared to literally every other action game in existence.
At least Arena and Daggerfall had you move your mouse around to swing, similar to M&B, or Chivalry do today.
I'm not saying we need the dice roll system. I just don't want a complicated time-based system that doesn't feel grounded.
I can respect that. I'm kind of expecting some middle ground between Skyrim and actual Dark Souls just because the Elder Scrolls has always been a power fantasy, and making it too complicated or difficult actually makes you feel less powerful.
As long as it still feels like TES and as long as it's not even as hard as Elden Ring (which, as I hear, is supposedly the "easiest" FromSoft game but is still too challenging), I'm open to trying it. In general, I wish they'd just give us Skyrim's combat with some tweaks; it's the best combat in the series, in my opinion.