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I'm mostly thinking about 8 bit games, and NES in particular, but it was a thing that continued at least into the 16-bit consoles. There were a lot of games that come to mind that did the perspective shift, sometimes blending genres in the process. Stuff like:

  • Guardian Legend (sh'mup with 3rd person action)
  • Blaster Master (mix of side scrolling and top down)
  • Zelda 2: The Adventure of Link (top down, but sidescrolling battles and dungeons)
  • Contra and Super C (change in perspective from side scrolling to top-down / 3rd person)
  • Actraiser (sidescroller + god game)
  • Battle Golfer Yui (adventure/golf game mashup)

I'm sure there's plenty of others I'm not thinking of. It just feels creative, like even if in some cases a title might not be a "good" game, stuff like this just feels interesting, and there was a lot of experimentation with genre mashups and perspective changes like this in the 8 and 16-bit era.

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[-] MxM111@kbin.social 14 points 1 year ago

In one of the latest Mario game for Switch (Odyssey?) Mario switches from 3D world to 2D platformer puzzles quite often.

this post was submitted on 08 Jul 2023
135 points (100.0% liked)

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