tomkatt

joined 2 years ago
[–] tomkatt@lemmy.world 8 points 4 days ago

The cultists will follow his demands and anyone sane will cast a vote elsewhere. I don’t see how this changes that.

[–] tomkatt@lemmy.world 29 points 4 days ago (5 children)

Like it matters now? He’s not up for reelection, and never will be again. He has no reason to give a shit.

[–] tomkatt@lemmy.world 12 points 5 days ago (2 children)

I love how this picture gets larger every time I see it.

[–] tomkatt@lemmy.world 27 points 1 week ago

I upgraded from Windows 11 to EndeavourOS. No regrets, it’s a huge improvement.

[–] tomkatt@lemmy.world 1 points 1 week ago

Had to look up what asmr was. No, I don’t think that’s me. I don’t think I’d dislike it, but I don’t seek out that sort of content.

[–] tomkatt@lemmy.world 2 points 1 week ago (2 children)

I just find his voice very irritating. I know not everyone feels that way.

[–] tomkatt@lemmy.world 2 points 1 week ago

Thanks for that. Not entirely as bad as originally indicated, but still pretty shady on LTT’s part

With everything I know of it, Linus was just rug-sweeping it before the exposé. Feels like Billet Labs got screwed but took the high road to prevent drama because LTT has a big community.

[–] tomkatt@lemmy.world 4 points 1 week ago (2 children)

About the Billet Labs thing, they have shown, and Billet Labs verified it, that the original agreement was that LTT would keep the cooler.

Shown where? I’ve seen no evidence of that anywhere, and I was following that controversy when it happened.

[–] tomkatt@lemmy.world 6 points 1 week ago

Happy to help, I made a donation.

[–] tomkatt@lemmy.world 10 points 1 week ago* (last edited 1 week ago) (7 children)

For example they found out one of their main sponsors Honey were scamming their viewers and essentially stealing from people, they just kept it quiet rather than owning it.

That's one of the things I was referring to. GamersNexus did an expose on the Honey thing and filed a class action suit over it because they were essentially stealing money from creators. Linus was complicit and aware and said nothing.

Let's also not forget the time Linus literally received a prototype cooler from Billet Labs for testing, was supposed to return it after review, and he not only reviewed it poorly (and used it for the wrong hardware), but then basically stole it and auctioned it off, later referring to this as "a small mistake." Supposedly he only offered to pay for the prototype after this was also exposed by GN.

Billet Labs' statement on the issue:

You, the PC community, are amazing. We'd like to thank you for your support, it means more than you can imagine.

Steve at Gamers Nexus has publicly shown his integrity, at the huge risk of backlash, and we have nothing but respect for him for how he's handled himself, both publicly and when speaking directly to us.

...

Regarding LTT, we are simply going to state the relevant facts:

On 10th August, we were told by LTT via email that the block had been sold at auction. There was no apology.

We replied on 10th August within 30 minutes, telling LTT that this wasn't okay, and that this was a £XXXX prototype, and we asked if they planned to reimburse us at all.

We received no reply and no offer of payment until 2 hours after the Gamers Nexus video went live on 14th August, at which point Linus himself emailed us directly.

The exact monetary value of the prototype was offered as reimbursement. We have not received, nor have we asked for any other form of compensation.


Dude's just scummy. I've no idea why people will defend him to the ends of the earth.

[–] tomkatt@lemmy.world 47 points 1 week ago* (last edited 1 week ago) (22 children)

I stopped watching LTT years ago. His channel is crap. He's a tech personality who seems to barely understand technology, so most of his videos are just over the top bullshit and stunts. Not to mention his awful annoying vocal fry. He's like the male Fran Drescher.

Plus, Linus has been a complete asshole to GamersNexus, one of the best channels for investigative journalism in tech. As far as I'm concerned, Linus is your typical business entity, and lacking ethics.

[–] tomkatt@lemmy.world 1 points 2 weeks ago

That explains the guy in the hat, but who’s the one on the left?

 

I'm looking to finish the back of a cabinet cheaply while maintaining a wood look on it, it's to be a kitchen island with a butcher block top. The back of the cabinet is unfinished MDF.

I was thinking for simplicity I could use wood flooring pieces like this to finish it and just add corner trims, but wondering how I could glue it down to the back. Wood glue is probably out, but would liquid nails work?

 
 

I've been playing Chrono Trigger on the Steam Deck recently (Steam version) and found myself bugged by the lack of "retro" effect options. The game is great looking on a CRT or with the right shaders, and the raw blocky pixel look just didn't suit it. Normally I'd just shrug and emulate, but I wanted to play the Steam version with the new translation, and wasn't down to play it on the smaller DS screen. So like any lunatic, I went down a rabbit hole with Reshade and tested out a ton of configurations until I found something that looks pretty good on the Deck.

Links:

The Steam Deck's resolution makes it hard to work with shaders in Reshade, since most shaders are designed with at least 1080p in mind, but I came to what I think is a good solution with the following combination of shaders:

  • CRT-Frutbunn (main shader)

  • EasymodeCRT (Slight sharpen native res, fixes frutbunn's scanlines and brightness boost)

  • Vibrance (slight color saturation increase)

I've included my settings with the screenshots below. I love the depth it's adding to the image in the shading and making the characters look more grounded in the space. CT has really great colors and shading, but the raw pixel look kind of loses that. The effect is subtle, but really works well IMO. Might be hard to tell on the screenshots (be sure to open the full size images), but on the OLED Deck in handheld mode it looks great, and even has some bloom, just a really smooth but clean retro look.

I wasn't sure if it'd be a fluke and just work for Chrono Trigger, so I copied the shader config over to TMNT: Shredder's Revenge and it looks pretty great there too (and as a bonus, makes the intro video look more like the old cartoon). Seems like this should work fine for any pixel art game.

Note: If you want to try this docked, it looks good on the TV too, but you need to set EasymodeCRT's resolution (screen and frame width/height) to whatever your resolution is (I do 1080p docked, YMMV).


Full Album (Note - images don't look great here, compression)

Better pics:

TMNT comparisons:


Reshade settings

 

New house, was built/finished just under two years ago. I live in a dry climate, have been in my house for two years and only now discovered this. After some recent storms led to water in my window track I found my rear sliding windows have weep holes in the bottom, but they weren't draining.

After a lot of testing (filling the track with water, shop vac'ing it out, blower testing with air gun, suction with vacuum, etc.) I realized the weep holes in the interior of the window track and the weep holes on the exterior have no connection whatsoever. No water goes from inside to outside, and air blowing through exterior hole is felt through other exterior, and likewise with the interior, but nothing is going from interior to exterior. Water in the inside track will drain until the portion underneath fills and then pools up, and likewise, if I spray water in the exterior weep holes, nothing gets to the inside track, but it eventually comes out the exterior weep hole on the other side.

After some research, I found it's not uncommon for this to happen, it's a common defect with these sort of windows and I just drilled into the exterior weep hole with a 1/8 bit until it met the interior channel and sure enough, the water drains out as expected now. Put the window track back in, window back on, and tested pouring water in the track, it's draining perfectly now.


My only questions are, do I have anything to be concerned about with this DIY fix? Since the climate here is normally very dry (high desert, Colorado) and moisture evaporates quickly, I'm not worried about mold, but is there anything to keep bugs from getting in through the weep holes? They're not covered in any way. Also, will there be any winter concerns with the cold in sub-zero temperatures or snow/ice build up?

Apologies if these are dumb questions, but I'd literally never heard of weep holes until this week, with discovering the issue. So not sure what potential issues they might have, and honestly no way to know if I fixed this as intended.

 

Really interesting sh'mup and great soundtrack. I especially like the stage 1 and stage 6 themes. It's amazing what the PC-Engine was capable of with the CD add-on.

Sadly, I'm terrible at it, and have never actually been able to play past stage 3, so good thing the first stage is such a banger. 😅

 

Fantastic game. I love the high energy beat here.

 

The current build of Jelos updated the libSDL from v2600.5 to 2800.1 and it broke a few ports. In particular the ones I know of are Panzer Paladin and TMNT: Shredder's Revenge. Both are fixed with the instructions below.

I saw in some threads people asking about it so here's the fix:


You'll need a copy of the 7/26 JELOS build or before from the github releases page and copy out the libSDL files from /usr/lib. To do this, you'll need to download the tar archive, then use something like 7zip to extract the SYSTEM file to a folder.

Copy off all the the libSDL2 related files that have a file size (ignore the ones that list as 0kb in size, those are symlinks). All told there are something like six files you need, the 2.0.so.02600.5 file, the ttf file, the image file, gfx file, and mixer.

You need to rename the filesaccording to the SDL2-CD.dll.config set in the game folder at /storage/roms/ports//dlls/

If you prefer, I already have all the correct files and renamed as needed. You can download them in zipped format here.


Once you have the correct files, correctly named, copy them into /storage/roms/ports//libs/

Lastly, edit the game's .sh file in /storage/roms/ports/ to add the following lines:

# # # export path for local libSDL
export LD_PRELOAD=$gamedir/libs/libSDL2.so.0

Add that to the script on its own line. I put it at line 29, after the "Loading... Please Wait." echo output line. Anywhere after the get_controls line should be fine.

If you mess up the file, or run into problems, the full file should look like this one.

From there, save it and run the game. And that should be it.

If you gather the files yourself instead of using the ones from the ZIP I linked and the game loads sideways (in portrait), get the libSDL2-2.0.so.0.2600.5 from the SYSTEM folder in the /usr/lib/SDL2-rotated path instead of /usr/lib, and copy it to your game's lib directory on the handheld, and rename it to libSDL2-2.0.so.0 to fix.

1
submitted 2 years ago* (last edited 2 years ago) by tomkatt@lemmy.world to c/vgmusic@lemmy.world
 

This is the Japanese version of Simple & Clean, the opening song for Kingdom Hearts.

Great song, been a fan of Hikki's music for over two decades now.

 

Sorry for double post the same song technically, but I love this version and Tiffany Mann's vocals are great.

 

My man on the drums is killing it in this version. Just watch him yo.

 

This song hits hard, I love it. Main theme kicks in around 28 seconds in.

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