this post was submitted on 05 May 2025
209 points (95.2% liked)
Fallout
2745 readers
7 users here now
Welcome to c/Fallout, the unofficially official community to discuss the franchise.
Be sure to check out !falloutmods@lemmy.world, moderated by a friend of ours :)
Join us on https://matrix.to/#/#falloutnewmatrix:matrix.org!
Rules:
- Don't be a dick (this includes bigotry/prejudice)
- Stay on topic
- Mildly NSFW content is allowed, but anything more is removed
PS: Don't use the fandom! please use fallout.wiki for everything instead.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Ehh, 4 was fun till the inevitable point that the Bethesda effect kicks in; the difficulty scaling is janky so you're overpowered and/or something in your save broke so you can't technically finish the game.
I rushed adhesive and water economy from the start and bought/crafted my way to being OP.
Unironically, they should have entirely thrown out most of their plot, and actually built up the settlement mechanics to the point that the game had dynamic factions and settlements with a simulated pseudo economy...
A dynamic, immersive, emergent FO experience, kinda like how Stalker has its dynamic, ambient faction wars, how they were trying to pull this off with the Goblins in Oblivion.
Make a series of fundamental plot points and main missions that anchor a main plot, which either happen on some world timer, or you conduct them, or even other factions/characters can do them or heavily influence them...
Now you have a game world with many more different paths to the same ending, as well as many different just possible paths for your character and the whole world... and isn't so much 'you are the unstoppable hero' as 'you are a badass, but there are lots of other badasses, and sometimes insane shit just happens for complex reasons and you gotta figure it out.'