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This is clearly shaping up to be the pinnacle of this decade's technology
(lemmy.dbzer0.com)
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I want to learn how to write a physics engine.
Those are easy, unless you want 128bit resolution, relativistic effects, collisions, or fancy stuff like that.
PS: Bonus points if you write one without collision detection, then sell it as a game on Steam.
PS2: Super Bonus points if you make it 64bit, then keep crowd-funding it for 10 years.