this post was submitted on 22 May 2025
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[–] Kolanaki@pawb.social 12 points 2 days ago* (last edited 2 days ago) (1 children)

There are only two ways a difficulty setting has ever been used, and only one would be good for a game like this.

Either the health and damage (and possibly speed) is going to be adjusted so easier difficulty means you take less damage and deal more, while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

Or they re-do every encounter, 3 times, adding, removing, or re-arranging the mobs so they are easier or more difficult by actually tweaking the challenge and not the just the "numbers."

Almost every game chooses to do the former and not the latter because it's cheap and easy to do. Takes literally no effort to adjust some numbers by a percentage. It actually takes some thought and planning and time to actually present different tiers of challenge, naturally.

[–] shoo@lemmy.world 1 points 1 day ago (1 children)

while harder difficulties turn enemies into sponges that absolutely destroy you in 1 or 2 hits.

Sounds like a normal dark souls experience to me, I see no issue

[–] Kolanaki@pawb.social 2 points 1 day ago* (last edited 1 day ago)

Imagine if every boss took as long to kill as that one giant dragon in Elden Ring that doesn't even move because it's too big and would crash the game if it actually did even when you're completely maxed out in every stat.