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this post was submitted on 17 Aug 2023
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Starfield
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It's a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it's so washed out.
But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.
But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.