4

I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

you are viewing a single comment's thread
view the rest of the comments
[-] apinanaivot@sopuli.xyz 1 points 1 year ago* (last edited 1 year ago)

It's a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it's so washed out.

[-] IWantToFuckSpez@kbin.social 1 points 1 year ago

But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.

[-] emptyother@programming.dev 1 points 1 year ago

But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.

this post was submitted on 17 Aug 2023
4 points (100.0% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS