4

I’m not saying color grading is a bad thing, but I personally prefer natural lighting in games over “cinematic” filters.

See more examples: https://imgur.com/a/z6zyTo4

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[-] IWantToFuckSpez@kbin.social 3 points 1 year ago

Doesn’t the original make sense because they are in a room full of warm light sources?

[-] pwnstar@sopuli.xyz 2 points 1 year ago* (last edited 1 year ago)

Yes.

There is literally no white point reference either, so the altered image is just assumed.

[-] JokeDeity@lemm.ee 1 points 1 year ago

I don't think the original is that bad honestly, but I do install reshade in just about every game I play so I can understand. Bottom picture has too high contrast though and levels need adjusted.

[-] apinanaivot@sopuli.xyz 1 points 1 year ago* (last edited 1 year ago)

It's a matter of taste. I set the contrast so that the brightest pixel in the scene is 100% white, and the darkest 100% black, so there is the highest possible dynamic range (and nothing is over or underexposed). The vanilla kind of looks like there is mist everywhere since it's so washed out.

[-] IWantToFuckSpez@kbin.social 1 points 1 year ago

But nothing in reality is 100% black except Vanta Black paint. A painter who makes realistic paintings will never use pure black except for mixing.

[-] emptyother@programming.dev 1 points 1 year ago

But pc screens cant show pure black either. By using the full range of colors, we have more range to show different shades of black without creating a banding effect.

[-] cloudless@feddit.uk 0 points 1 year ago

Fallout New Vegas is only playable with the piss filter disabled (via mods).

Starfield looks ok, I think the colours add a bit of alien atmosphere.

[-] massive_bereavement@kbin.social 1 points 1 year ago

But if there's no piss filter, how do you know you're playing Fallout?

[-] PotjiePig@beehaw.org 0 points 1 year ago* (last edited 1 year ago)

The first one looks natural to me. The second grade looks like a 1st year film school grade where they think the full range has to be used at all times. In a soft well lit room the contrast would never be that high.

The intention was clearly to make it look like a warm interior, adding all those grungy green tones make it look like she's standing by a window. I dunno the context of the room, but number 1 looks way better to me..

Edit: Final thought - crushing blacks like that, from a game perspective means you may miss details that may have been meant to be seen. But power to you! Options are always better.

[-] skankhunt42@feddit.de 1 points 1 year ago

Eyesight is wild, personally the second one looks more realistic to me.

But you are right, options are always better

this post was submitted on 17 Aug 2023
4 points (100.0% liked)

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