this post was submitted on 10 Jun 2025
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[–] DarkMetatron@feddit.org -5 points 4 days ago (2 children)

That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

[–] sirblastalot@ttrpg.network 6 points 4 days ago (1 children)

If you actually have to use that much math more than once in a blue moon, you're doing it wrong.

[–] DarkMetatron@feddit.org 1 points 4 days ago* (last edited 4 days ago) (1 children)

If I think more about it i come to conclusion that is not really the math per se, but what I find boring is that 90% of the rules (measured by feeling) are about battle and battle takes such a huge and detailed part in the game.

[–] sirblastalot@ttrpg.network 2 points 2 days ago (1 children)

That's fair. Perhaps another style of DMing and/or a different system are more your speed.

[–] DarkMetatron@feddit.org 1 points 2 days ago

And there are more then enough systems out there for everyone to find his perfect match and then some.

[–] snowsuit2654@lemmy.blahaj.zone 6 points 4 days ago (2 children)

My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We're also the kind of party that doesn't really keep track of gold. Apparently gold has a weight?

For this reason I actually don't like playing one shots with people I don't know, because they don't play by all of our house rules, lol.

[–] Jesus_666@lemmy.world 2 points 3 days ago (1 children)

I think you'd like how Exalted handles money. (Note: I'm talking about second edition here; I never got familiar with third edition.)

In Exalted, wealth is represented by a Background called Resources. Backgrounds are essentially stats that represent useful things your characters has in a general sense like wealth, fame, contacts, or a mentor. They go from zero to five.

Resources is a vague representation of wealth. At Reduces 1 you're one meal away from total poverty. At Resources 5 you have something that passively generates substantial amounts of money for your character, whether that's ownership of a lot of land or an army of accountants maintaining your investment portfolio. Whatever is is, it works without you having to deal with it.

In terms of game mechanics it's easy to use: Prices are expressed as Resource scores. If you want to buy something you just compare your score to the item's.

  • If yours is higher, you just get the item as the price doesn't affect your wealth significantly.
  • If both scores are the same you get the item but have to reduce your Resources by one. This represents you having to liquidate a large amount of your assets to cover the price.
  • If your Resources score is lower than that of the item, you can't afford it.

It's a nice system for a game that doesn't want resource management to get in the way of epic adventure.

Sounds cool, thanks for the explanation!

[–] DarkMetatron@feddit.org 1 points 4 days ago

In general I don't really like Pen&Paper RPGs where you need miniatures (and for worse range finder tools) to play them. But that is a me thing, don't read my words as that I want to say D&D should change. Far away from that, D&D is a great game and I love it on the PC (where it IMHO only works, not at the table)