this post was submitted on 23 Jun 2025
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cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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[–] Pika@sh.itjust.works 8 points 19 hours ago* (last edited 19 hours ago) (1 children)

I think that's the longest way I've ever seen of "Our parent studio decided this game isn't financially feasible and told us to stop".

This project is definitely a parent studio decided that they didn't like the game, so they decided to cancel it. Especially after Vintage Story proved that that type of game will sell, not at the metrics that a studio like Riot would want, but it would sell.

Judging by the graphics in it that they've released so far, it definitely looks like they were a good portion into development as well, which is a shame.

[–] popcar2@programming.dev 20 points 19 hours ago* (last edited 19 hours ago) (1 children)

This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.

If you've read the past few development updates, it's very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.

I'm reading it more like the longest "we blew our budget and had no game" post.

[–] Pika@sh.itjust.works -1 points 17 hours ago* (last edited 17 hours ago)

I think you might need to reread the rest of my comment, because I think we're on the same mentality.

I've read the article, and I read the last development update, which seemed to be leading in the direction that they had fully intended on making a project.

Their previous update is actually what made me have the mentality that I currently have, not the article you posted.

The previous update was a progress update saying that they were beginning internal testing and they released images of what looked to be a fairly progressed game. And they had seemed super hopeful for the future. That is not an update that screams this project's on the urge of being shut down.

I stand firm with what I said that this game would have had potential. And while they didn't make the greatest development decisions, I don't believe the choice to shutter the project was their choice. That's a lot of wasted effort for a team like that, and if they lasted this long the choice to close wasn't theirs.

It's just the bean counters didn't like how much it was costing for the game. So once again, what would have been a great addition to the gaming market was squandered due to greed.

This is also why the indie market is starting to take off as well as it is again. Because unlike big corporations and studios, if an indie game starts to show signs of maybe not making a bunch of money, they don't give a shit and they release the product anyway. Where if a large studio game starts to falter, the parent studio just shuts it down.