this post was submitted on 26 Jul 2025
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If you want the characters to be confused, but not the players, pop in some classic tropes.
Two that spring to mind:
Transporter technology - High pitched noise, swirly patterns, a vague sense of being dissolved, then the reverse.
Impossibly sterile rooms - no obvious furniture, panels on the walls automatically open to provide things, beds rise out of the floor, etc.