this post was submitted on 08 Aug 2025
16 points (94.4% liked)
rpg
4081 readers
23 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think Godbound could be a really interesting system for a one on one. Players take on the role of literal gods, and are forces to be reckoned with even at first level. And their godly powers are really game breaking, but totally on purpose! In fact, one condition of passing to level 2 is to have changed the world around you. This is done through some super nifty systems that let you (the GM) handle villages, factions and so on with very few stats. Like all books by Kevin Crawford, itvs designed for sandbox style adventures and comes with practical tips on how to prepare yourself to handle things without burning yourself out.
It's an OSR game, but Godbound feels particularly narrativist, to me. For example no skills, just a d20 roll under your stat, if at all needed. And you get a +4 bonus if any of your Facts (think, Aspects in Fate) apply. I won't go into combat details, but to put it succinctly : you don't even look at the Hit Points of your enemies, you do damage in Hit Dice! So even the most peaceful of PCs can wipe the floor without even making an effort. Think the Three Kingdoms video games, where your hero can take on entire battalion as a matter of course (and yes there are rules for that, and yes, they are simple)
And there are two adventures set in the China inspired area of the setting, to really get the idea that this more wuxia than sword and sorcery. If you know Exalted? That's the version with rules that won't drive you mad with all the bean counting.
Scarlet Heroes mentioned elsewhere is by the same author. An Echo Resounding is an extension for it. Combined, they are an earlier incarnation of Godbound, in my opinion. In the sense that all the stuff you find in those two books got refined and unified in Godbound. And then pushed to eleven because now you play freaking gods (and there are optional rules to play mortals).