this post was submitted on 12 Aug 2025
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On Story mode E33 can basically be played ignoring parry/dodge and treating it like a classic turn-based game. There is an accessibility option to auto-succeed on the QTEs on your skills, too.
What did you find pretentious about the writing? It is definitely written by self-styled "intellectuals" and in a very high-brow manner, but for me it felt very genuine and sincere and the emotional moments of the story felt extremely raw and heartfelt.
I don't think the writing changes noticeably over the course of the game so if you're not vibing with it you might just not like it.
One example from the beginning of the game:
I think the writing is trying to show the confusion of the protagonist, but it confuses me instead. I prefer something more striaght forward and just tell me what's going on.
Perhaps "pretentious" is too strong a word to describe it, perhaps "overly decorative" would be more appropriate.
I think for me the voice acting of that opening was so good and distinctive that the writing felt completely natural, but it's certainly verbose and I could see how it comes across as pretentious to some people.
I quite enjoyed that bit personally, especially the "evil apes" bit that I thought was quite funny. It's an early example of the use of the dialogue system itself as a means of introducing pauses in the delivery for comedic effect, which this game is brilliant at at times.