this post was submitted on 12 Aug 2025
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One example from the beginning of the game:
I think the writing is trying to show the confusion of the protagonist, but it confuses me instead. I prefer something more striaght forward and just tell me what's going on.
Perhaps "pretentious" is too strong a word to describe it, perhaps "overly decorative" would be more appropriate.
I think for me the voice acting of that opening was so good and distinctive that the writing felt completely natural, but it's certainly verbose and I could see how it comes across as pretentious to some people.
I quite enjoyed that bit personally, especially the "evil apes" bit that I thought was quite funny. It's an early example of the use of the dialogue system itself as a means of introducing pauses in the delivery for comedic effect, which this game is brilliant at at times.