this post was submitted on 12 Aug 2025
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For me it is Chloe from Detroit Become Human. I like her because she is beautiful, expressive, she breaks the fourth wall and evolve alongside with me the player. It is like she is being affected by my choices in the game.

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[โ€“] cloudless@piefed.social 1 points 4 days ago (1 children)

One example from the beginning of the game:

An awareness creeps up on you. A mass lies hidden in your dead angle, soaking in some lurid, acidic sauce. It's bloated and shameful, a ball of meat surrounding you... This is a terrible line of questions, and it will only lead to more awareness of the meat-thing. The song of death is sweet and endless... But what is this? Somewhere in the sore, bloated "man-meat" around you -- a sensation!"

I think the writing is trying to show the confusion of the protagonist, but it confuses me instead. I prefer something more striaght forward and just tell me what's going on.

Perhaps "pretentious" is too strong a word to describe it, perhaps "overly decorative" would be more appropriate.

[โ€“] Coelacanth@feddit.nu 1 points 3 days ago

I think for me the voice acting of that opening was so good and distinctive that the writing felt completely natural, but it's certainly verbose and I could see how it comes across as pretentious to some people.

I quite enjoyed that bit personally, especially the "evil apes" bit that I thought was quite funny. It's an early example of the use of the dialogue system itself as a means of introducing pauses in the delivery for comedic effect, which this game is brilliant at at times.