this post was submitted on 15 Aug 2025
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[–] MystikIncarnate@lemmy.ca 21 points 20 hours ago (2 children)

Are we going to make a big deal out of every 0.3% shift in steams stats towards Linux?

Wake me up when we're dealing in whole percentages.... That's when I'll be excited about it, until then this could just be a sampling bias. A rounding error.

[–] chiliedogg@lemmy.world 3 points 12 hours ago (1 children)

Steam OS handhelds are pretty much the entirety of the growth.

[–] ClassyHatter@sopuli.xyz 8 points 8 hours ago

The market share of Steam Decks has been declining among Steam Linux users for at least over a year. Steam Deck users were 42% of Steam Linux users in April '24, and this year's July it's only 28%.

https://www.gamingonlinux.com/steam-tracker/

[–] FauxLiving@lemmy.world 22 points 19 hours ago (1 children)

Linux went from 2.59% to 2.89%, that's a 11.6% increase in the number of Linux users.

If it shifted .3% it would have went from 2.59% to 2.5977%.

The article is confusing 'percentage points' with 'percentage'

Another way of looking at it is that the Steam Linux user population went from ~3,418,000 users to ~3,814,000 users. So there are nearly 400,000 new Linux gamers.

[–] MystikIncarnate@lemmy.ca 5 points 18 hours ago (2 children)

0.3% overall. There might be half a million new Linux gamers on steam, but there's still hundreds of millions of PC gamers using Windows.

You can arrange the numbers how you want, the fact is that this is still a pretty small shift in the overall PC gamer landscape. I promise you, that's how any larger developer sees it. Their pool of PC gamers shifted by a fraction of a percent. A good chunk of those that they "lost" as potential customers, probably wouldn't have bought their games in the first place.

The demographic overlap for large studios of people who are intentionally using Linux for gaming, and people that are interested in their game, doesn't overlap much, if at all, I bet. Until we get their key demographic switching over in large enough quantities to threaten their profits, the majority of the industry won't budge from their windows centric views.

Look. I don't hate Linux. Quite the opposite in fact. I'm rooting for these stats to move in and significant amount. I feel that's an inevitable shift that will happen and until we do, we'll keep getting these articles, describing a fraction of a percent move in the overall numbers as if it's a huge culture shift for how people are playing games.

If you haven't seen it, maybe you should watch field of dreams, becasuse the main tag line of the movie "if you build it, they will come" definitely applies here. The larger PC gaming community, there is a statistically significant number of indie devs and indie studios that support Linux as a platform, even if it's just the steam deck they're building for.... Those studios just are not the biggest players in terms of revenue/sales... But they're the ones building "it". This is slowly but surely fueling the fires that will eventually burn down Microsoft's dominance in the gaming space. It's been a war that's been waged for literal decades, since before steam was a thing.

There will come a day when we will hit critical mass and the large studios will be forced to either accept that their user base is shrinking because they don't support Linux. That day is not today. We will need to see much more movement than a few percent difference before that happens. This isn't even a few percent. This is a fraction of a percent of the total.

So forgive me if I'm not excited by any of this. It's movement in the right direction, but it's utterly meaningless to the companies that could actually shift the industry to Linux on a large scale.

[–] ClassyHatter@sopuli.xyz 1 points 8 hours ago

Linux market share has been growing at increasing speed. Last year, Steam Linux market share increased less than 20%, while it has already gone up by 40% this year. There is still 5 months left in this year.

[–] FauxLiving@lemmy.world 10 points 18 hours ago

I'm not trying to convince you to cheer for this, I'm just correcting a common math mistake.

0.3% overall.

.3 percentage points. 11.6% increase

Those are two different things