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We can't keep making videogame stories for players who aren't paying attention to them
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The problem is that when a AAA game costs three hundred million dollars to make due to all the performance capture and famous actors and high fidelity graphics and whatnot, you have to reach as broad an audience as possible in order to make that money back.
I think this is what's killing the blockbuster movies, too. Everything needs to be lowest-common-denomenator to have a hope of turning a profit.
It's also very important to remember that AAA doesn't refer to quality; it's terminology borrowed from financial products to indicate how safe an investment it is to generate a return.
Sure, and that makes financial sense, but that's only one specific subset of games.
Smaller productions/games still have ways to turn a profit with smaller intended audiences and can in turn offer more complex storylines.
Im really hoping clair obscur rocked the market enough to change their ways