this post was submitted on 19 Aug 2025
611 points (97.7% liked)

Technology

74247 readers
4337 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related news or articles.
  3. Be excellent to each other!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
  9. Check for duplicates before posting, duplicates may be removed
  10. Accounts 7 days and younger will have their posts automatically removed.

Approved Bots


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] pennomi@lemmy.world 68 points 1 day ago (3 children)

Starlink has much better latency than most satellites, but still 10 to 50 times as much as fiber.

[–] originalucifer@moist.catsweat.com 27 points 1 day ago (1 children)

ha yeah... not having to make a 340 mile round trip instead of the hundreds of feet to the nearest router will do that

[–] FauxLiving@lemmy.world 7 points 1 day ago (2 children)

Just for reference, I get about 45-50 ping playing Marvel Rivals on Starlink.

[–] ubergeek@lemmy.today 6 points 10 hours ago (1 children)

On fiber, while I don't play that game, I've never seen a ping longer than 10-13msecs.

[–] FauxLiving@lemmy.world 1 points 9 hours ago (1 children)

The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (this is less than 1 frame in a fighting game, for example) Starlink works perfectly well. Lower numbers are better, but for games you only need to compare that number to human reaction times (150-200ms) to see that both are small values less than the reaction time of any person.

Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

[–] ubergeek@lemmy.today 3 points 8 hours ago* (last edited 8 hours ago)

Previous satellite Internet using satellites in geosynchronous orbit had 1500ms latency, for comparison.

Yes, and are far more stable, not hyped, and are already at pretty much peak congestion. Starlink will get progressively worse, the more people use it. Right now, it's over provisioned.

The point is, unless you’re playing some hyper competitive game where a 30ms difference in reaction time is noticeable (

Ever try a voice call with 30ms of latency?

[–] paraphrand@lemmy.world 3 points 1 day ago (1 children)

That’s basically perfect, with regards to online gaming.

[–] errer@lemmy.world 15 points 1 day ago (2 children)

I got better ping playing Quake multiplayer in 1996

[–] bassomitron@lemmy.world 2 points 22 hours ago

Online and not LAN? I have doubts.

[–] paraphrand@lemmy.world 1 points 1 day ago

That used dedicated servers, right?

[–] paraphrand@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (2 children)

So if my ping is currently 90ms on fiber, it’ll become 900ms - 4.5s on starlink?

[–] pennomi@lemmy.world 12 points 1 day ago (1 children)

Probably no. Your ping is abnormally high for fiber, I’d expect a sub 10ms ping for you.

[–] paraphrand@lemmy.world 4 points 1 day ago* (last edited 1 day ago) (4 children)

That makes a lot of assumptions about what I am pinging, and the networking context.

In my case I was quoting my average ping in VRChat.

How can you quote 10-50 times higher and then tell me no when I calculate what that means for me?

Is it because latency does not scale in that way?

[–] Anivia@feddit.org 5 points 18 hours ago* (last edited 18 hours ago)

Is it because latency does not scale in that way?

Yes, your understanding is fundamentally flawed. Starlink adds a fixed latency on top, if you ping to a server was 2ms with fiber and 52ms with starlink, then your ping to a server that would be 100ms with fiber would be 150ms with starlink

[–] corsicanguppy@lemmy.ca 2 points 1 day ago (1 children)
  1. Run a traceroute like traceroute cnn com
  2. Kill that by ctrl-c at the third line.
  3. Ping that third IP address.

Don't try to ping UK.battle.net or your numbers will be skewed by everything in between.

[–] paraphrand@lemmy.world 2 points 1 day ago (2 children)

About 5ms.

Based on the various replies, it sounds like the poster I was originally replying to does not mean pings in any context.

They just mean in this context. Along optimal routes. Right?

[–] Cethin@lemmy.zip 2 points 18 hours ago

Of course they don't mean in every case. Yeah, if you have to go halfway around the world from two addresses that are very far away from hubs, Starlink might be better. 99.99999% of the time this isn't happening though and fiber will be better. There are situations for some people where it's worth it. Fiber is better for the average case though, and it's where money should be invested.

[–] 4am@lemmy.zip 2 points 23 hours ago

So then 10x makes 50ms; sounds about right

[–] pennomi@lemmy.world 2 points 1 day ago (1 children)

Of course. Still, an exception doesn’t disprove expected averages.

[–] paraphrand@lemmy.world 2 points 1 day ago (1 children)

So you were only talking about when testing with ideal servers? Why is my example an exception? Are all games an exception?

[–] pennomi@lemmy.world 1 points 1 day ago (1 children)

Because we’re talking about the inherent latency of the connection, obviously.

[–] paraphrand@lemmy.world 2 points 1 day ago

How condescending. I’m obviously not wise to networking stuff. That’s why I was asking questions.

[–] xthexder@l.sw0.com 1 points 1 day ago* (last edited 1 day ago) (1 children)

You're probably really far away from the VR Chat server. Try pinging Google or Cloudflare, which will tell you ping to the nearest datacenter (a rough estimate of ping caused by your local ISP).

Based on their numbers, you could probably expect 50-100ms to Google, and then add an extra 90ms to get from there to your VR Chat server.

My personal fiber connection gets under 2ms ping on Speedtest

[–] paraphrand@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

It depends on the instance (people can make them in 4 regions of the world) but 90ms is common for US west and east, for me.

  • Cloudflare.com: 5ms
  • Google.com: 24ms
[–] xthexder@l.sw0.com 1 points 1 day ago (1 children)

That makes sense then. When people talk about their ISP ping, they're usually talking about how long it takes to get out of the ISP's network. So that 5ms Cloudflare ping is likely pretty close to what people would consider your internet's ping.

Speedtest.net is a really common tool for measuring this, since it will automatically check where the closest server is. For your connection, any ping above 5ms you can probably assume is based on your physical distance to the server, or latency on the server's end. I'm guessing Google doesn't have a server quite as close to you as Cloudflare

[–] paraphrand@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

Thanks for the details! This makes sense now. I started asking questions because it seemed wild that the only ping I pay attention to, the one shown in a game I play, would be up to 4.5 seconds on starlink. I guess it would be ~250ms at the top of the range they quoted.

[–] cmnybo@discuss.tchncs.de 4 points 23 hours ago (1 children)

My average latency on Starlink over the past year is 32 ms. It varies throughout the day from around 20 to 40 ms.

If you are getting 90ms on fiber, you are either pinging a server that's a long ways away or something is very wrong.

[–] paraphrand@lemmy.world 2 points 23 hours ago

If you look at the rest of the comments, you’ll see I was taking about my ping in a game. Not my shortest path to a nearby server.