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submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world
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[-] Goronmon@kbin.social 4 points 1 year ago

There’s literally no reason the graphics wizards at id couldn’t make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

It's hard to take your opinion seriously with this kind of statement. It has some real "It's 2023, where is my flying car?" energy.

At the end of the day, it's a lot easier to write a wishlist of game engine features than it is to actually develop said engine.

Sounds like you're the one who doesn't get it.

id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

They can and have made it do whatever they want. What's missing is the will from Bethesda to pay for it.

[-] mplewis@lemmy.globe.pub 1 points 1 year ago

Fallout 4 came out in 2015. They had plenty of time to start work on a new engine since then.

this post was submitted on 02 Sep 2023
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