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And is "releasing it on consoles" not a monetization scheme? If they didn't give it away from free, they....sold it for money, which means it's a monetization scheme.
What's worse is that on consoles it's simply a digital copy of a file being made - at least arcades needed maintenance, justifying an ongoing cost. Arguably your example of games being released on consoles is an even worse example of artificial scarcity - why should they charge for a digital copy of a game that costs them nothing to copy? Is that not a textbook example of "artificial scarcity"?
Are we in agreement that digital cards as NFTs does enable a secondary market, especially when compared to digital cards not associated with NFTs?
No, it artificially creates a psudo-second market by introducing scarcity. Why is this concept so fucking difficult for you?
So we are in agreement that the Blockchain aspect of the game creates a secondary market, but via artificial scarcity, which is the big bad boogie man of your entire argument. Makes sense to me. We're once again circled back to "most popular digital games have artificial scarcity built in, this is not unique to a game that is a legitimate use of Blockchain, which OP asked about, so it seems like your beef is with most digital games in general"
While you're taking a breath between each vitriolic insult you throw out, did you give any thoughts to the idea that the positive example you brought up, mortal Kombat being released on consoles, is also a form of artificial scarcity, since they're charging relatively high prices for a mere copy of the code?