this post was submitted on 12 Sep 2025
21 points (100.0% liked)
rpg
4205 readers
38 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
- No AI-generated content. Discussion of AI generation pertaining to RPGs is explicitly allowed.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I have had players get confused when NPCs don't want to drop everything and help them. Like, the NPC is just living life. They're not going to risk their safety and livelihood because you asked nicely a few minutes after meeting them.
One player had her mind blown when she learned NPCs can lie. She'd sort of pissed off this one faction with mild misbehavior. She gets pissy with one guy and demands he tell her where the macguffin is. He lies. She says okay, goes to that place. Gets in some trouble, and has no macguffin. She's looking at me like "where is it?". After several increasingly overt hints I just tell her "maybe he lied to you, because you broke into his house, pissed off his friends, and demanded he help you. Maybe he just lied to you".
"But... He said the thing is here"
@jjjalljs I read a fun story years ago about some PCs out hunting for bandits in the woods. They come across some rough looking NPC fellows camping, thumbing their axes and looking suspicious. The players are like "hey, have you seen bandits around?" to which the NPCs reply "...uh, yeah, why don't we show you where they are?" Then the whole party was shocked when the (OBVIOUSLY bandit) NPCs pushed them off a cliff.
They argued that if the NPCs had been bandits they would just attack on sight.
Video game mindset is real.
I remember one of the first games I tried to run, when I was a young teenager. I described how there was a big rat in the first room of the ruins. The player was like "it's just there? Looking at me? Ok i shoo it away and check the doors..."
I was like, oh. Right. Duh. Normal people don't just kill every creature they see.
Sounds like you might need to explain that NPCs in TTRPGs aren't like NPCs in video games. They're not ambulatory signboards, but non-player *characters*, emphasis on character.