this post was submitted on 20 Sep 2025
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[โ€“] untorquer@lemmy.world 5 points 4 days ago* (last edited 4 days ago) (1 children)

I agree on the mechanics.

Game wikis and meta knowledge result from experimentation and lead to communities. Any game with a following organically develops this community and it's part of the creativity that makes a game worthwhile for long-term players.

AI would simultaneously rely on that community's knowledge base while precluding the players interactions with that community. These communities are already strained and AI adoption spells death to a games development because of this increased isolation. Veteran players and the communities are simply the best way to generate market interest in a game without a giant budget.

If a developer produces version 1.0 and this cycles through, the Dev has a hard choice about any patches that impact meta. Will the players get frustrated because it giant play the way there told it should? How will the AI understand the new stuff?

These thoughts aren't fully fleshed out but it seems to me that AI game assistant would hurt small developers, hurt gaming communities, and concentrate the market even more on those with the biggest marketing budgets.

[โ€“] Goodeye8@piefed.social 2 points 4 days ago

With the meta point I didn't think AI would be the one figuring out the meta, I seriously doubt AI could be that intelligent.

I imagined a scenario where the veteran/hard-core crowd of any game community figures out the meta but AI consumes the steps of how we end up in such a meta and then spits out that information to the average gamer so they could follow the steps into the meta. It would affect communities because there would be less of a reason for the average gamer to partake in a community but I doubt it would be some sort of a death knell for communities or game development.