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Starfield players pirate the DLSS mod after the developer locks it behind paywall
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Lazy game devs should release finished optimized products.
How to say you know nothing about game development without saying you know nothing about game (software) development. But want to assert your opinion on it regardless.
It's corporate profiteering not lazy devs. The devs work their asses off, these aren't their decisions to make.
It's like blaming the guy finishing the drywall for design problems with the building. Lazy drywallers, ruining a good office tower, it wouldn't be leaning if they weren't so lazy.
The more people defend the lazy game devs, the more crappy half finished games we will get. The reason people need to seek out upscaling at all for Starfield is because the game isn't optimized. Lazy design.
Or bad resource allocation by the management. If they cut performance development in favour of marketing what a developer can do?
I like that you are so unwilling to learn that you associate an explanation of a field you know nothing about as "defending"
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