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submitted 1 year ago by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml

Changes between previous and current patch notes (Credit goes to Inkwell and DrsPyro)

Known Issues changes, 3.20.0_8680168 (PTU c) -> 3.20.0_8684108 (PTU d):

Added:

  • PU - Inventory - Local inventory infinite loading after loadout change in VLM and relogging into the game
  • Prison Kiosk / Ore Sale - Game Code / Transaction - Transaction failure occurs when attempting to deposit Harvestables

Removed:

  • Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
  • PU - Stanton - Audio Feature - ASOP / Fleet Manager - Audio - Incorrectly states all hangars are currently in-use
  • PU - Stanton - Grim Hex - Locations - Medical - Medical Imprint fails to transfer to Grim HEX, causing players to respawn at their default location
  • PU - Stanton - Grim Hex - Locations - Ships called via ASOP don't spawn but are assigned a hangar
  • PU - Stanton - GrimHex - Hospital - Locations / Transit - Actor / Elevator - Actor takes damage in the hospital elevator after respawning in the hospital

Fixed:

  • Multivehicle - PU - Ship / HUD - PING wave does not visually activate for players
  • MISC Hull C - Stanton - Vehicle / Actor Tech - There is no oxygen/breathable atmosphere at the engineering end of the spindle corridor when it is extended
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[-] Piecemakers3Dprints@lemmy.world -2 points 1 year ago

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this post was submitted on 05 Sep 2023
19 points (91.3% liked)

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