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submitted 1 year ago by Uluganda@lemmy.ml to c/linux@lemmy.ml
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[-] Rooty@lemmy.world 23 points 1 year ago

At this point I wouldn't be suprised that some dev companies are taking Microsoft kickback money under the table. There is really no excuse for a game not to work on Linux natively on 2023.

[-] alteropen@noc.social 15 points 1 year ago

@Rooty @Uluganda you mean apart from the extra work it takes for devs to give support to the platform, a platform where they will get less than 1% of sales.

saying "theres no excuse" is just delusional

[-] Rooty@lemmy.world 9 points 1 year ago* (last edited 1 year ago)

Steam decks and other deck PCs are rapidly gaining ground, not to mention that steam runs natively on Linux. The "less than 1% marketshare" meme is 20 years old at this point and no longer relevant. Once again, there is no excuse.

[-] alteropen@noc.social 1 points 1 year ago

@Rooty even 3 - 5% is not worth it for a lot of devs for the amount of time it would take. you must also consider every update also needing the same care taken to it. financially small devs don't have the resources and big devs know it would eat into their profits

[-] flashgnash@lemm.ee 2 points 1 year ago

I don't think it neccesarily takes much to make a game compatible, from what I hear at this point it basically just consists of not doing really weird things with your game and not choosing an anti cheat that doesn't work

By the fact basically every indie game I've ever tried has worked flawlessly in proton I'd say there's no excuse for new triple a games not to

[-] alteropen@noc.social -1 points 1 year ago

@flashgnash yeah they work in proton... that's not native linux. porting a windows game to native Linux is more trouble that its worth for most devs hence projects like proton

[-] flashgnash@lemm.ee 2 points 1 year ago

I guess so but I honestly think proton is the way forward for Linux gaming, as far as I can tell they run just as well if not better under proton than on windows

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this post was submitted on 06 Sep 2023
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