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Open source community figures out problems with performance in Starfield
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Bethesda the publisher and Bethesda the developer are different things.
The publishing arm seemed to know what they were doing, certainly enough for MS to buy them.
The developing arm is nothing if not consistent. You know what you're getting into. An RPG, with lots of character build possibilities (even if a particular build overpowered enough for 90% of players to accidentally stumble across it, like Skyrim's stealth archer build), a handful of memorable NPCs, no real character development, so-so performance, and a shitload of bugs.
If people are still buying them and still not enjoying them I don't know what to say. It's like watching Fast and Furious 10, and going "well that's fucking dumb".
I saw the ending of the last F&F by mistake (they sold us tickets for a movie that started an hour later), and let me tell you - that was fucking dumb.
I watched the first one many years ago, which appeared to just be Ocean's 11, but for people who think putting blue lights under your car makes it go faster.
Then I watched F&F9 on Netflix the other month. I don't remember any of the plot. At one point a car did a Tarzan rope swing.
Oh god, what? I haven't seen any since the first either, was the movie fun enough to make it worth watching the series of them?
Given that I remember none of it, I'll give it a resounding no.
Save yourself many hours of wondering what the fuck you're doing with your life and just watch that one scene on YouTube.
https://www.youtube.com/watch?v=wJibJZb4XXw