this post was submitted on 12 Sep 2023
819 points (99.2% liked)

Games

37326 readers
1536 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Defaced@lemmy.world 9 points 2 years ago (1 children)

There's unreal, Godot, and a couple others I can't think of off the top of my head. They're not as widely used because they lack the feature set of unreal and unity, but they're out there.

[–] BURN@lemmy.world 3 points 2 years ago (2 children)

That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation

[–] Aux@lemmy.world 4 points 2 years ago

The thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.

[–] EnglishMobster@lemmy.world 3 points 2 years ago

I dunno if Epic's licensing is worse. At least it's a cut of revenue and not charging per install.

Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.