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For starters, I don’t know how it’s possible, but somehow The Teal Mask runs worse than the base game of Pokemon Scarlet and Violet does. I complained about the poor performance of Scarlet and Violet in my initial review, and had hoped that a whole year later Game Freak would have made improvements to things like framerate, pop-in, weird lighting issues, model clipping, and everything else – problems Nintendo even stated it was working to address back in December. But it hasn’t. Instead, it feels like the DLC has the jankiness turned up about one or two more notches.

It’s still playable: I didn’t run into any game breaking bugs. I did suffer from one hard crash, which while not a huge deal due to the game's frequent autosave, is still pretty shocking given the franchise's relatively polished history. But more importantly, during my playthrough of The Teal Mask it was impossible to go for more than a minute or two without a visual distraction.

...

That said, The Teal Mask isn’t all bad. The battling and competitive aspects are still what they’ve always been (good), and it’s still fun to fill up a PC box full of neat little dudes you find running around outside. The island checks all the boxes for that activity specifically: it’s big, full of Pokemon, and has lots of different biomes to poke around in. One of my favorite parts of Kitakami was the mountain at its center with crystalline pools at the summit, numerous caves along its path to the top, and a surprising cavern structure within full of Pokemon hiding around corners and in little holes. But the overall ugliness and performance issues did detract from locations that looked like they were probably quite beautiful in their concept art, just not their final execution – such as when I first laid eyes on those sparkling pools on the mountaintop, or when I crossed a thin, stone bridge to a mysterious cave as the sunset hit the surrounding rock formations.

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[-] dandroid@dandroid.app 5 points 1 year ago* (last edited 1 year ago)

Same. I was very annoyed with the hate train for SwSh, because I thought SuMo were better than people gave it credit for. In fact, I think SuMo are the best pokemon games. But then SwSh came out, and it turns out the people critical of it were right. I found the game to be extremely subpar. Mediocre gameplay at best with poor performance. I decided that unless SV were better, I was skipping it. And since it looks like they won't fix it, I'm not regretting that at all.

It's so disappointing because Pokemon has had such a massive influence on my life. I got my GBC and Pokemon Gold for Christmas in 2000, and it changed my life forever. And now I can hardly stand to think about Pokemon because of how little they care.

[-] MysticKetchup@lemmy.world 1 points 1 year ago

Do you mean SwSh instead of SuMo? Unless you're talking about Sun and Moon?

Anyways I really enjoyed Sword and Shield as well, I like semi-open areas that still follow a linear progression more than I like the open Ubi-style sandbox. Even then the tech wasn't great but I figured it was an adjustment phase as they moved to big screen gaming and figured the sequel would be better. I had no idea it would be so much worse.

I still think there are a lot of people at GF who care about Pokemon. Their character and monster designs are best in class and few other games have refined turn-based battles like Pokemon has over the years. They're just stuck on such a hard release schedule that the rest of the multimedia empire depends on they're forced to keep pushing these out too fast.

[-] dandroid@dandroid.app 2 points 1 year ago

I meant Sword/Shield when I said SwSh and Sun/Moon when I said SuMo. I don't see any places that I messed up. I really enjoyed Sun/Moon, so when people started hating on Sword/Shield before it came out, saying "all new pokemon games suck," I decided that I disagree with them, so I ignored everything they said. But then I actually didn't like Sword/Shield.

this post was submitted on 21 Sep 2023
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