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submitted 1 year ago* (last edited 1 year ago) by ahdok@ttrpg.network to c/rpgmemes@ttrpg.network

This comic is part of an ongoing story that might make more sense with full context.

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Please be advised that if you use the connect app, it doesn't always correctly parse links to lemmy posts. If they're not working for you, you can follow the whole plotline on my site. (These comics are in reverse chronological order, so start at the end and work backwards.)


Konsi made these sending stones herself, with the Forgeringer (it lets her make magic items.)

Yes, it takes longer than a day to make Sending Stones - even with the artifact hammer a pair of sending stones takes her about ten days. She'd already made them before being asked on the date, but had been too nervous to show Razira.

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[-] Shkshkshk@dice.camp 1 points 1 year ago
[-] ahdok@ttrpg.network 2 points 1 year ago

So... PSP has a specific tool that's really good for my workflow, that most modern graphics programs doesn't have - it's called the "push brush" and it's a sort of dynamic clone brush.

Most "clone brushes" like... you choose the brush shape, select the sampling area, then sample an area with a click, then you can paint with that sample - but it's quite a cumbersome process that you set up each time.

PSP's "push brush" you set a shape, and then when you click, it remembers all of the exact pixels in the selected area, and as you drag, it paints with a brush that's identical to that sampled area, until you let go. If you click a fully white area, it's a white brush, if you click a black area it's a black brush, if you click an area of "textured pixels" (like all my shading) it's a brush with that texture in it.

This is super great for my work flow, I can tweak lines, remove debris, redraw small areas, and generally paint over mistakes all with the same brush, and I don't have to manually set it up or change any settings for each area, the dynamic sampling just does what I need when I need it. It lets me clean up scans much more quickly than having to change tools for each thing.


Many graphics packages have a tool that's "similar" to this, but either smudges the sampled content, or requires setting up for each sampled area, or has some other issue. I've tried a lot, and they're all just cumbersome and annoying - on the other hand, I believe PSP2022 has the tool buried in the optional tools, so... I've been meaning to try it out.

[-] ahdok@ttrpg.network 3 points 1 year ago

Let's give a visual example of what this looks like in practice:

Here's a Konsi picture. I'm going to set the brush quite large (much larger than I normally do) and click at the point where the yellow hair clump joins the brow, then move the brush around.

The main "value" of this is for small paint-overs it preserves some of the character of my "pencil texture", and when I then shrink the final image, the scaling algorithm basically scrambles any super obvious "patches" - so I can paint out scanner debris or fix minor errors, and neaten up linework with a single tool.

[-] Shkshkshk@dice.camp 2 points 1 year ago

That makes a lot of sense. Totally respect that.

this post was submitted on 23 Sep 2023
357 points (93.6% liked)

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