41
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 26 Sep 2023
41 points (97.7% liked)
Nintendo
18401 readers
15 users here now
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
Upcoming First Party Games (NA):
Game | Date
|
Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025 Metroid Prime 4 | 2025
Other Gaming Communities
- Gaming @ lemmy.ml
- Games @ sh.itjust.works
- World of JRPG's @ lemmy.zip
- Linux Gaming @ lemmy.ml
- Linux Gaming @ lemmy.world
- Patient Gamer @ lemmy.ml
founded 1 year ago
MODERATORS
There is only so much you can do with a Mode 7 track editor. Mario Maker provides a massive catalogue of obstacles and power ups for the creator to use as they see fit, an OG F-Zero maker won't provide even a fraction of opportunities. As a standalone software it doesn't make business sense, but it could be an expansion to 99.
You'd have to add more content, yeah - more track elements than just mines, jumps, pain-borders, wind, and boosters. Maybe some way to control bumper-spawning as a track-design element or something.
I'm now revising my idea: "Combined F-Zero + Super Mario Kart maker". 1 Mode7 track editor, 2 games, 1 product. Post the best tracks to F-Zero99 as F2P content, make the editor, track-browser, splitscreen, and SMK the paid value-add.